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World generators and config tools that just work.

Generate and preview game worlds for 7 Days to Die, Terraria, Factorio, and Vintage Story, plan character builds, then build and validate dedicated-server configs from public URLs and safe forms. No accounts, no private files.

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7 Days to Die World Generator

Generate a ready-to-play 7 Days to Die world online. We score candidate worlds for terrain balance, trader placement, biome progression, and safe spawn, then give you a preview and download.

Generate world

Run a server 59 tools

Set up, check, and fix a dedicated server: config and settings generators, validators, migration doctors, RAM sizing, and launch checks. Safe forms and public URLs in, ready-to-paste config out.

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Mod Folder Checker

Catch known conflicts (Darkness Falls vs Undead Legacy, ...) before launch.

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Game Server Readiness Checker

Check public address, port, protocol, query visibility, version, password state, and firewall rules before launch.

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Workshop Collection โ†’ Server Config

Steam Workshop URL in. servertest.ini lines out.

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1.0 Config Migration Doctor

Upgrade a pre-1.0 OptionSettings line or PalWorldSettings.ini to Palworld 1.0: new settings added with defaults, renamed keys mapped, dead keys dropped.

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7 Days to Die 3.0 SandboxCode Studio

Migrate a V2.6 serverconfig.xml to V3.0: what still works, what moved into the SandboxCode (with the sandbox option to set), what is dead - plus a cleaned 3.0-ready config.

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7 Days to Die Server Config Generator

More loot, faster XP, bigger or smaller blood moons, easier or harder - get the exact serverconfig.xml lines. No coding.

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ARK ASA Cluster & Mod Doctor

Paste launch commands and INIs from one or two ASA servers: map IDs, ?-vs-dash traps, port collisions, clusterid mismatches, transfer flags, and mod drift - corrected deployment pack out.

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ARK ASA INI Validator

Validate GameUserSettings.ini or Game.ini for duplicate keys, port conflicts, leaked passwords, bad booleans, and unsafe ranges.

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Boss Order & Progression Tracker (1.3)

All 21 Necesse bosses in progression order with summon items, locations and HP, updated for Rust & Romance: the three required gates highlighted, a tick-off checklist that saves in your browser, and a multiplayer slider showing how boss HP scales (+80% per extra player) on your server.

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Build 42 Map Renderer

Render your own B42 server map - modded and custom maps the official vanilla map can't show.

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Config Migration Assistant

Paste an existing OptionSettings line, remove secrets, and migrate it to co-op, performance-safe, or public low-risk defaults.

Connection Doctor

Paste Player.log or ServerConfig.json and get the real reason nobody can join: a password the server rewrites on every restart, a missing Steam SDK link, the Steam relay refusing direct joins, or a world that never saved.

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Corrupted Region Repair (won't load since 3.0)

World won't load since the 3.0 update? It's almost always a corrupted region (.7rg) file - the game wrote a chunk over the region header. Point at your save's Region folder - this runs the same structural check our hosting uses, rebuilds the clobbered header to recover every surviving chunk, or drops a torn chunk so only that 16x16 area regenerates. Browser-only, originals kept.

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Corrupted Save Checker & Backup Recovery

Save won't load? Checks every world and rolling backup for a truncated Level.sav, finds the most recent intact backup, and rebuilds it into a server-ready zip - all in your browser, original untouched.

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Crash Report & Log Analyzer

Drop the whole latest.log in. Reads it in your browser with no upload, no size limit and no account, then names the cause: out of memory, wrong Java, missing dependency, mixin conflict, client-only mod on a server. Also checks the heap you gave it against your mod count.

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Difficulty Calculator

Paste your PalWorldSettings.ini and see what your rates actually do - spheres per catch, seconds per job, effective HP, hours per egg - each one next to vanilla. Hands the result to the settings generator.

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Enshrouded Server Config Generator

Difficulty presets, user groups with permissions, and custom gameSettings - a complete enshrouded_server.json without the Custom-preset trap.

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Factorio Mod Validator

Paste info.json (and Lua) to catch invalid JSON, missing fields, and bad dependency syntax before the game does.

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Factorio Modpack Doctor (2.0 to 2.1)

Paste mod-list.json: which mods have a Factorio 2.1 release, which are 2.0 only and would stop the server. Checked against the official mod portal.

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Game Server Port Checker

Test whether your server's TCP port is open and reachable from the public internet - any game. The fastest way to diagnose 'my friends can't join'.

Game.ini Generator

Build a working Evrima Game.ini: playable classes, growth, AI density, RCON and whitelist, with warnings for the four settings that silently break a server.

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Gas Mixer Calculator (volatiles + oxygen, ideal gas law)

The Gas Mixer splits by volume but combustion is stoichiometric by moles, so the familiar 66.67% is only right when both input lines share a temperature. Get the corrected percentage for any two temperatures, solve pressure, volume, moles or temperature with the ideal gas law, and read off the mole targets an IC10 script needs to fill a tank. Nothing is uploaded.

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Minecraft 26.x World Upgrade Doctor

26.1 moved every folder inside a world. Drop yours: which layout it has, exactly which paths the upgrade moves, and what a half-finished conversion left behind.

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Minecraft Server Preset Generator

Generate server.properties for co-op survival, creative build servers, or hardcore SMP with safe defaults.

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Mod Config Checker (Won't Start?)

Paste your servertest.ini mod lines. Finds why the server won't start - orphan mod, missing dependency, wrong load order, B41-on-B42, map missing from Map= - and returns the corrected, startable config.

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Modpack Server Readiness Checker

Paste a Modrinth modpack link or a manifest: loader + Java version, RAM estimate, client-only mods to remove, and a server install manifest.

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Pal Box Inspector

Drop your Level.sav and read the box: every Pal with level, IVs, passives and alpha flag, which duplicates to cull, which lines a heritable bad passive has reached, and your best worker per job. Browser-only.

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Player Transfer (Fix Level-1 After Move)

Moved to a server and your character is level 1? It's an ID mismatch. Point at your save's Player/ folder - this renames your progressed character's files onto the ID the game now uses and hands you a ready-to-drop bundle. Browser-only, original untouched.

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Prospector Atlas (map your propick readings)

Paste the density readings your group has taken and get a map of your region, the strongest places to dig for each ore, and where one more reading would tell you the most. Positions, not chunk tiles. Browser-only.

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Save Converter (Co-op โ†” Server)

Move a co-op world to a dedicated server (or back) without losing the host character: pals, palbox, guild, structures, chest locks and door whitelists rebound in your browser. 1.0 + Game Pass ready, no join-first step.

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Save Editor (rename sessions, inspect saves)

Rename a Satisfactory session so it actually sticks: the name lives in four places inside the .sav, and this rewrites all of them in your browser, then re-validates the file. Also reads build version, play time and the modded flag - the three things that decide whether a dedicated server will load an upload. Nothing is uploaded.

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Save Handoff (move a world to a server)

Moving a V Rising world to a dedicated server? Point at your save folder - this keeps only the newest autosave, drops ServerHostSettings.json so it can't overwrite your server, preserves the SaveName folder, and packages a clean, ready-to-drop bundle. Browser-only.

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Save Inspector (which map mods your world needs)

Point at a world folder and see which map mods it has already used. Remove one after your survivors explored its cells and that ground stops loading. Names and sizes only, read in your browser.

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Save Migration Doctor

Check a co-op save folder before moving it to a dedicated server: host-character GUID trap, folder nesting, Game Pass format, truncated files. The save never leaves your browser.

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Save Recovery & Transfer (corrupted game_0.db)

World won't load, or moving a single-player world to a server? A Conan world is one SQLite database (game_0.db) with rolling game_0_backup_*.db copies. Point at your Saved folder - this runs a structural SQLite check on the live world and every backup, shows which pass and when each was saved, and rebuilds a clean game_0.db (dropping the stale -wal/-shm sidecars that re-corrupt a restore). Browser-only.

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Save Recovery (corrupted .vcdbs world)

"Save may be corrupted", or a world vanished after a rename? Structural SQLite check on your .vcdbs and every backup, lost extension restored, clean copy rebuilt. Browser-only.

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Save Rescue (diagnose ยท recover ยท migrate)

One drop-in for a Palworld save: inventories every world and rolling backup, finds the exact problem (host trap, Game Pass, truncated Level.sav), and gives one answer - upload, convert, or restore the intact backup it found. Browser-only.

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Save Rollback & Recovery

World corrupted or you want an earlier state? Enshrouded keeps 10 rolling copies with cryptic hex names. Point at your save folder - this reads the timeline (name + when each copy was saved), shows the active one, and builds a corrected -index to roll back. Browser-only.

Server Doctor

Paste a Game.ini or TheIsle.log and get the actual fault: wrong section, comma-joined classes, an open server, RCON reusing the join password, EOS failure, whitelist lockout.

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Server Doctor (whole-folder diagnosis)

Drop your entire server folder. Reads the log, the crash report and every mod jar's own metadata together, then names the failing FILE and the exact fix - not just the exception. Nothing is uploaded.

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Server Log Analyzer (crashed? won't load?)

Drop the server's output log in. Read in your browser with no upload and no size limit, then diagnosed in plain language: corrupted regions, broken mod DLLs, XML patch failures, EAC kicks, port conflicts, out-of-memory - with a direct handoff to Region Repair when the world is the problem.

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Server Log Analyzer (crashing? won't save?)

Drop the server log in. Read in your browser with no upload and no size limit, then diagnosed in plain language: Failed to save / Failed copy from backup, Unreal fatal errors, out-of-memory after long uptime, EOS trouble, ports - with direct handoffs to the save repair tools.

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Server Log Analyzer (mods broke after 1.0?)

Drop the server log in. Read in your browser with no upload and no size limit, then diagnosed in plain language: plugins built for the old build, world files that won't load, PlayFab crossplay trouble, ports, memory - with a direct handoff to World Recovery when the world is the problem.

Server Not Showing Up

Only you can connect? Paste server.cfg and console output for the cause: sv_lan, a closed query port or a missing login token.

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Server Preflight (exit code 11, Java 25, port 5520)

Server won't start or nobody can join? Paste your start command and the folder you run it from: checks Java 25, the launcher install folder Update 7 refuses with exit code 11, assets, backups, UDP 5520 and authentication, then hands back a fixed start command. Runs in your browser.

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Server RAM & JVM Flags Calculator

Player count + server type to a recommended -Xmx and a ready-to-paste startup command with Aikar's tuned G1GC flags.

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Server Settings Generator

Build a complete GameUserSettings.ini, Game.ini, and launch line from a form - with the ASA traps (_WP map, -WinLiveMaxPlayers, admin-password order) handled.

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Server Settings Generator

Build a complete OptionSettings line from a friendly form. No paste, no secrets.

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Server Settings Generator (Build 42)

Presets + a form in. servertest_SandboxVars.lua and servertest.ini out. Paste a config to compare it against a preset.

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V Rising Server Rules Studio

Presets + raid windows in. A complete ServerGameSettings.json and host essentials out - with the raid schedule rendered in each player's own timezone and a copy-ready Discord rules card.

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Valheim Launch Command Generator

Generate a dedicated-server startup command, UDP firewall rules, and world/seed handoff steps.

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Valheim World & Modpack Doctor

Read a .fwl world file in your browser (name, seed, world modifiers - never uploaded), emit the documented -modifier startup flags, and health-check a Thunderstore modpack: missing deps, deprecated packages, server-vs-client tags.

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Vintage Story Modpack Doctor (upgrade check)

Will your mods survive the version bump? Drop the Mods folder: which have a release for your target version, which ship compiled code that 1.22's .NET 10 move breaks, and an upgrade manifest. Zips read in your browser.

Workshop Collection Checker

Every addon in a collection with its real size, the ones big enough to time out on a server, and the config lines to mount it.

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World Doctor (fix corrupted & converted worlds)

World crashes when breaking blocks, renders as if underground after a Minecraft conversion, or lost chunks? Scan every region file and stored chunk in your browser, quarantine what the game cannot read, rebuild broken surface heightmaps, and download repaired region files. Nothing is uploaded.

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World Handoff (move a world to a server)

Moving a world to a dedicated server? Drop your VintagestoryData folder: it picks the world, separates server mods from client-only ones, skips the caches, and writes the SaveFileLocation line that silently costs people their world. Browser-only.

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World Recovery (corrupted .db / .fwl)

World won't load, or a .db/.fwl got mismatched or truncated? Point at your world folder - this pairs up the .db/.fwl files and .old backups, ranks them by time and integrity, picks the newest intact pair, and hands you a clean, ready-to-upload world + launch arg. Browser-only.

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World Recovery (won't load / lost world)

A save that won't load is usually one broken cell file, not a dead world. Point at your save folder: it finds truncated cell files you can safely delete (the game regenerates just that area), checks which backup zips actually contain a full save, and names the newest complete one. Browser-only.

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World Rescue (corrupted .wld)

World won't load or got corrupted? Terraria keeps a .wld.bak backup. Point at your Worlds folder - this checks the world and its backup for truncation, shows which is intact and when each was saved, and rebuilds a clean .wld (+ .twld for tModLoader) to restore. Browser-only.

Generate content 11 tools

Worlds, maps, mods, and datapacks - generated and previewed in your browser, downloaded ready to install. No game launch, no coding.

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Factorio Map Generator

Best-of-8 seed curation: preview, score, download a ready-to-run save.

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7 Days to Die Server Tweak Mod Generator

Bigger stacks, tougher tools, bigger craft batches - download a ready-to-install XML modlet. No coding.

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Factorio Server Tweak Mod Generator

Stack sizes, recipe costs, crafting time, recipe unlocks - download a ready-to-install tweak mod. No coding.

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Icarus Server Settings Generator

ServerSettings.ini for an Icarus dedicated server, plus the launch line that actually sets the browser name. Skips CreateProspect, which does not work.

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Minecraft Datapack Generator

Pick gamerules + difficulty, get a datapack that applies them on every load. Vanilla server, no mods, version-correct pack_format.

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Server Settings Generator

Build a complete, valid server-settings.json from a form - so your dedicated server actually shows up in the public list. Every field included, nothing to hand-edit.

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Terraria World Generator

Pick corruption or crimson; we curate the best world and ship the .wld + map preview.

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Vintage Story JSON Patch Mod Generator

Turn JSON patches (file, path, value) into a valid content mod zip - modinfo.json and assets/patches handled. No coding.

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Vintage Story World Config Generator

Presets + a form in. A WorldConfiguration for serverconfig.json out, plus live /worldconfig commands.

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Vintage Story World Generator

Creation-only settings (climate, size, storms) baked into a ready save.

server.cfg Generator

A server.cfg that works, plus the launch line - gamemode, map and port are read before the config runs, so the file cannot set them.

Game utilities 20 tools

Quick single-purpose helpers for players and admins: build math, command builders, and lookup references.

Advanced diagnostics 2 tools

Paste-based. Use sanitized input only - no passwords, tokens, private IPs, or Discord webhooks. Secrets are detected in your browser before you submit, and stripped server-side; we keep only a hash of the redacted text.

Curated recipes

Validated server configs and mod lists, ready to deploy. Browse Project Zomboid recipes โ†’

Save and automate

Save generated configs in an accountless workspace, or call selected tools through the JSON API.