7 Days to Die server log analyzer
Server crashed, world will not load, or players keep getting kicked? Drop the server's output log in. It is read in this tab, never uploaded, with no size limit and no account. 15 failure patterns from the support queue of a host that runs 7DTD servers every day: corrupted regions, broken mod DLLs, XML patch failures, EAC, ports, memory.
Drop the log file here, or
The full output log beats an excerpt: the startup section carries the game version and the mod list, which sharpen the diagnosis. A .gz log is read directly.
Where the log lives
On a self-hosted dedicated server the output log is written where the server runs
(the startup script names it, by default an output_log_dedi__<date> file;
on Windows installs it can also sit under the save path). On a host panel it is the main
console or server log in the file manager. Older runs usually sit next to it with timestamps
in their names, and gzipped logs can be dropped in here without extracting.
What it looks for
Reading a 7DTD log is mostly knowing which lines matter: the server tags every line
INF, WRN, ERR or EXC, and a healthy
modded server still logs warnings constantly. The rules here encode the failures that
actually take servers down or ruin worlds: region file damage (with a direct handoff to the
Corrupted Region Repair tool), mod DLLs
built for the wrong game build, xpath patches that silently stopped applying after an
update, EAC disagreements, port collisions, disk-full during save, and out-of-memory.
Each finding says what happened, why it usually happens, and what to do about it.
Want this on a real server? Supercraft hosts 7 Days to Die →