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Tools / 7 Days to Die

7 Days to Die

All 7 free 7 Days to Die server tools, in one place. Plus curated recipes if you want a known-good starting point.

## start here

7dtd/world-generate

7 Days to Die World Generator

The world generator is the highest-intent path: generate, preview, download, then use the mod checker before adding overhaul packs.

> Generate world

## tools

7dtd/world-generate

7 Days to Die World Generator

Generate a quality-checked 7DTD world online. Preview + download, no game needed.

> Generate world
7dtd/mod-check

Mod Folder Checker

Catch known conflicts (Darkness Falls vs Undead Legacy, ...) before launch.

> Check mods
7dtd/player-transfer

Player Transfer (Fix Level-1 After Move)

Moved to a server and your character is level 1? It's an ID mismatch. Point at your save's Player/ folder - this renames your progressed character's files onto the ID the game now uses and hands you a ready-to-drop bundle. Browser-only, original untouched.

> Transfer character
7dtd/region-repair

Corrupted Region Repair (won't load since 3.0)

World won't load since the 3.0 update? It's almost always a corrupted region (.7rg) file - the game wrote a chunk over the region header. Point at your save's Region folder - this runs the same structural check our hosting uses, rebuilds the clobbered header to recover every surviving chunk, or drops a torn chunk so only that 16x16 area regenerates. Browser-only, originals kept.

> Repair regions
7dtd/mod-make

7 Days to Die Server Tweak Mod Generator

Bigger stacks, tougher tools, bigger craft batches - download a ready-to-install XML modlet. No coding.

> Make a modlet
7dtd/server-config

7 Days to Die Server Config Generator

More loot, faster XP, bigger or smaller blood moons, easier or harder - get the exact serverconfig.xml lines. No coding.

> Build a config
7dtd/3-0-migrate

7 Days to Die 3.0 SandboxCode Studio

Migrate a V2.6 serverconfig.xml to V3.0: what still works, what moved into the SandboxCode (with the sandbox option to set), what is dead - plus a cleaned 3.0-ready config.

> Migrate to 3.0

## recipes

Curated, validated configs you can deploy as-is or customize.

## safe modpacks

Ranked starting stacks with compatibility notes before you deploy.

## known issues

  • Overhaul stacks such as Darkness Falls plus Undead Legacy conflict.
  • Generated world folder names must exactly match GameWorld.
  • ServerPort changes need matching firewall and router updates.

## compatibility notes

  • Add one overhaul family at a time and re-check the Mods folder.
  • Unknown folders are not automatically broken; they are just outside the rule set.
  • Client-sync modlets require matching installs for connecting players.

deeper guides

For game-side help (how mods work, command references, troubleshooting writeups), use the 7 Days to Die wiki.