Necesse: Boss Order & Progression Tracker
All 21 bosses of Necesse 1.3 in progression order - summon items, locations, HP, and the three fights that actually gate the game. Tick them off as your world advances; progress stays in your browser.
Want this on a real server? Supercraft hosts Necesse →
Why boss HP doubles on your server
Necesse scales every boss by +80% of base HP per player past the first. Two players face 1.8x health, four face 3.4x, eight face 6.6x. That is by design - more damage is on the field - but it is the number one "why is this fight so long on our server" question. Use the slider above to see real numbers for your group, and bring the summoner an extra summon item: a failed attempt at night (Evil's Protector despawns at 6:30 AM) wastes the whole night.
Running the world on a hosted Necesse server keeps the settlement producing while everyone is offline - bosses wait, crops do not.
FAQ
Can I fight the deep-cave biome bosses in any order?
Yes. Reaper, Cryo Queen, The Cursed Crone and Pest Warden each live in a different deep-cave biome with their own summon item, and none of them gates another. Gear-wise most groups take Reaper or Cryo Queen first and leave Pest Warden late - it has the largest health pool of the four.
What do incursion tablet tiers mean?
The Fallen Altar opens whichever incursion matches the Gateway Tablet you place. Tier 1 tablets (the four deep-cave biomes) are craftable at the Fallen Workstation; every incursion boss drops a tablet for the ladder upward: Slime Cave, Graveyard, Spider Castle, Moon Arena, Sun Arena, Crystal Hollow, and the Scrapyard added in 1.3.
What does the Scrapyard boss drop?
The 1.3 patch notes confirm the six Bumper Car mounts drop from it. The community wiki has not finished documenting the fight itself; this page tracks what is confirmed and will be updated as the data lands, rather than guessing at stats.
Is my checklist shared with anyone?
No. It lives in your browser's local storage. There is no account and nothing is uploaded.
What is the boss order in Necesse?
Necesse's progression has three phases. Phase 1 on the surface and island caves: Evil's Protector, Queen Spider, Void Wizard, Runebound Chieftain, Swamp Guardian, Ancient Vulture, and the Pirate Captain, who drops the Deep Cave Ladder. Phase 2 in the Deep Caves: Reaper, Cryo Queen, The Cursed Crone and Pest Warden in any order, then Sage and Grit to unlock the Desert Temple, then the Fallen Wizard. Phase 3 is Incursions, laddering tablet tiers from Slime Cave up through Crystal Hollow and the 1.3 Scrapyard to the Ascended Wizard, the final boss.
Which Necesse bosses are actually required?
Three gate the major areas: the Pirate Captain (drops the Deep Cave Ladder that opens the Deep Caves), Sage and Grit (unlock the Desert Temple), and the Fallen Wizard (drops the Gateway Tablet used to craft the Fallen Altar, which opens Incursions). Everything else is optional for progression, though the Elder rewards and gear make most of them worth doing.
How does Necesse boss HP scale in multiplayer?
Boss health scales with the number of players: +80% of base HP for each player past the first. A 10,000 HP boss has 18,000 HP with two players and 42,000 with five. On a dedicated server this is the main reason fights feel longer with a full crew - use the player slider on this page to see the scaled numbers.
How many bosses does Necesse have in 1.3?
21 tracked encounters as of the 1.3 Rust & Romance update: seven in phase 1, six in the Deep Caves phase including the two temple gates, and eight in incursions, counting the new Scrapyard incursion boss added in 1.3 and the Ascended Wizard finale.