Web Analytics Made Easy - Statcounter

Tools / Conan Exiles

Conan Exiles Save Recovery & Transfer

World won't load, or moving a single-player world to a dedicated server? A Conan world is one SQLite database, game_0.db, and the server keeps rolling backups game_0_backup_1.db, game_0_backup_2.db… Point this page at your Saved folder: it runs a structural SQLite check on the live world and every backup - not just a size guess - shows which pass and when each was saved, and rebuilds a clean game_0.db you can drop back in.

Your world never leaves your browser. It reads only file names, sizes, modified-times and each database's 100-byte SQLite header, copies the chosen database into a zip locally, and never modifies your originals - the zip keeps the file it would replace as a backup, and deliberately drops the stale -wal/-shm sidecars.

Your save never leaves your browser SQLite structural check - not just file size Rebuilt game_0.db is local; original untouched

Pick your Saved folder

On a dedicated server the world lives in ConanSandbox/Saved/ (on a Supercraft server, con/data/Saved/); single-player keeps game.db in the same Saved tree. Pick that folder. Stop the server / close the game first so nothing is mid-write.

How Conan Exiles saves - and why restores fail

Conan Exiles (the Enhanced / UE5 build) stores the whole world - buildings, thralls, characters - in a single SQLite database, game_0.db, inside ConanSandbox/Saved/. The engine rotates numbered backups game_0_backup_1.db, game_0_backup_2.db… alongside it. When the live world breaks - a crash during a save, an interrupted upload, a bad copy - the last intact copy is usually one of those backups.

The trap is the two sidecar files SQLite writes while the server runs: game_0.db-wal (the write-ahead log) and game_0.db-shm. They belong to the current database. If you copy a different game_0.db into place and leave the old -wal/-shm behind, SQLite replays them onto the new file and corrupts it - the most common reason a "restored" world still won't load. This tool never carries those sidecars into the zip and tells you to delete them first.

Because the world is SQLite, its structure is checkable: the tool verifies the SQLite format 3 header magic, that the file is a whole number of pages, and that it is not shorter than the size the database's own header declares - so a truncated or header-damaged game_0.db is flagged instead of handed back to you. A structural check like this catches the common corruption, but it can't detect every kind of internal damage - if a world that passes still won't load, restore a backup.

Manual recovery (no JavaScript needed)

  1. Stop the Conan Exiles server (or close single-player) so nothing writes to the database.
  2. Open ConanSandbox/Saved/ and copy game_0.db and the newest game_0_backup_*.db somewhere safe.
  3. Delete game_0.db-wal, game_0.db-shm and game_0.db-journal if present - they describe the old database.
  4. Rename the current game_0.db to game_0.db.old, then copy your chosen backup in and rename it to game_0.db.
  5. Start the server and confirm the world loads before deleting the .old file.

Moving a world instead of fixing one? The same steps package a transfer - rename a single-player game.db to game_0.db for the server. Prefer it hosted with daily automated backups? Run a Conan Exiles server with Supercraft.

FAQ

Is my save really not uploaded?

Really - there's no upload endpoint on this page. Reading the folder, checking each database's header, and building the recovery zip all happen in your browser; the network tab shows zero requests carrying your world.

Can it recover a world with no intact copy?

No tool can rebuild data that isn't on disk. If the live game_0.db and every backup fail the SQLite structural check, it says so honestly instead of handing you a broken database.

Does it work for Isle of Siptah and modded servers?

Yes - the map and mods are chosen at launch, not by the database name, so every Exiled Lands, Siptah, or modded world is the same game_0.db this recovers.

This tool: v1.4 · updated 22 Jul 2026