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Tools / Palworld

Palworld Corrupted Save Checker

Palworld save won't load, or you're afraid it's gone? Point this page at your SaveGames folder (or a zip). It checks every world and every rolling backup for a truncated or unreadable Level.sav, tells you whether the damage is real - and if it is, finds the most recent intact backup and hands it back as a server-ready zip.

Nothing is uploaded and your original is never touched. The check reads only file names, sizes, and structure (a zip is read via its central directory - nothing decompressed). A recovered backup is repackaged locally in your browser from your own files. Verify with the network tab open.

Your save never leaves your browser Reads every world & backup - structure only Recovered zip built locally, original untouched

Check your save for corruption

Pick your world folder, its parent, or the whole SaveGames tree - the checker finds every world and backup inside. Close Palworld fully first, so nothing is mid-write.

What "corrupted" usually means in Palworld

A save that "won't load" is rarely random - it's almost always one of a few structural failures this checker can see without parsing a single byte of game data:

SignatureWhat happenedRecovery
Truncated Level.sav The file is a few bytes, or far smaller than a real world - usually a crash or a copy taken while the game was still writing. Restore the most recent intact backup (this tool finds it).
Missing Level.sav The world itself isn't in the folder - only players or metadata came across. Recover from a backup, or re-copy the full world with the game closed.
Newer backup is smaller The game auto-saved once after the corruption, so your newest backup is the bad one. The tool ranks by size + timestamp and points at the older, intact backup.
Not actually corrupted Wrong folder picked, or a Game Pass / co-op layout the server can't read as-is. The tool says the save is fine and routes you to the right migration step.

Need the full diagnose-and-migrate flow instead of just corruption? The Save Rescue tool runs the same engine and also handles host rebinds and Game Pass conversion; deeper byte-level repair stays with PalworldSaveTools (MIT).

How backup recovery works here

When Palworld saves, it rotates a set of backups with cryptic timestamped folder names, each holding its own Level.sav. The recovery data is usually already on disk - the hard part is knowing which backup is the right one. This tool reads every backup, resolves each timestamp, checks each Level.sav for truncation, lays them out newest-first, and picks the most recent intact one. Click download and it repackages that backup - Level.sav at the zip root - ready to drop onto your server, then re-checks the result and confirms it reads intact before you trust it.

Manual recovery (no JavaScript needed)

  1. Close Palworld / stop the server so nothing is writing to the save.
  2. Open your world folder and look at Level.sav - if it's 0 bytes or only a few KB, it's truncated.
  3. Open the world's backup/ folder. Each timestamped subfolder holds a full save.
  4. Find the newest subfolder whose Level.sav is a normal size (not smaller than the others).
  5. Copy that backup's contents over your world folder's contents, keeping the folder name the server expects.
  6. Keep the damaged copy aside until the restored world loads and looks right.

FAQ

Is my save really not uploaded?

Really - there's no upload endpoint on this page. The check is client-side JavaScript over names and sizes, a zip is read by slicing only its central directory, and a recovered backup is zipped locally from your own files. The network tab shows zero requests carrying your save.

The checker says my save is fine - why won't it load then?

If the structure is intact, the problem is usually elsewhere: a version mismatch (the server is older than the save), the wrong world folder on the server, or a WorldOption.sav / settings issue. The report calls out what it can see and links you to the right next step.

Can it recover a save with no working backup?

No tool can rebuild data that isn't there. If both the active Level.sav and every backup are truncated, the checker says so honestly rather than handing you a broken file - restore from your own external backup if you have one.