Tools / 7 Days to Die
7 Days to Die Build Planner
Plan your skill points across all five attributes, their perk ranks, and the seven General perks. Set the points you have left, move the attribute sliders, choose perk ranks, and the planner totals the real V3.2.0 costs and flags ranks whose attribute gate you have not reached.
Browser-only and current-data based. This page does not ask for a save file or
an account. Its progression snapshot comes from the shipped
Data/Config/progression.xml and Localization.csv on our V3.2.0 install.
The share link contains only the choices you make here.
Build your point plan
General perks
These perks are outside the five attributes. Their costs come from the same V3.2.0 progression data and they are available to every character.
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How the totals work
Attribute level 1 is the starting baseline. Moving an attribute from level 1 to 5 costs one point per level, levels 6 to 8 cost two each, and levels 9 to 10 cost three each. Perk ranks cost one point each in the five attribute trees. General perk costs follow their V3.2.0 rank costs, such as 1, 2, 2, 3 for the armor lines.
A red gate warning is not a hidden extra cost: it means the selected rank needs a higher attribute level. Raise that attribute or choose a lower rank. The planner is a calculator, not a claim that one build is best. For the reasoning behind the five focus paths, see the verified character builds guide.
Data snapshot: V3.2.0. Source files: Data/Config/progression.xml, Data/Config/Localization.csv. Refresh this bundle when the shipped progression files change.