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Tools / The Isle

The Isle Game.ini Generator

Build a working Evrima Game.ini. This produces the same structure Supercraft writes for a live server, including the four things that quietly break an Isle server if you hand-edit them. Everything happens in your browser; nothing is uploaded.

Server

Admin and RCON

Off by default. Turning it on without a password would hand kick, ban, save and wipe to anyone who can reach the port, so the generator will not write that combination.

What your growth setting actually does

World

AI and mechanics

Playable classes

Game.ini



  

The four traps this handles for you

Classes repeat, one per line. AllowedClasses is written once per dinosaur. Joining them into a single comma-separated line parses as one invalid class and leaves a server nobody can spawn on. DisallowedAIClasses behaves the same way.

The password flag is separate from the password. ServerPassword holds the value, bServerPassword switches it on. Setting only the value leaves the server open, which is the most common reason a "private" Isle server is not private.

RCON password is not the join password. Every player who connects knows the join password. Reuse it for RconPassword and each of them can kick, ban, save and wipe. Use a different one, and never expose the RCON port publicly.

The map name is branch-specific. Evrima uses MapName=Gateway. Isla Spiro belongs to the separate spiro branch. Getting this wrong starts a server on a map you did not intend.

What this file does not control

Evrima reads its settings from Game.ini, not from the command line, with one exception that catches people out: the EOS credentials are launch arguments, and without them the server dies at boot with Unable to initialize EOS platform. If your server will not start, that is the first thing to check, before anything in this file. Game.ini also has to exist before first launch; the server will not create one for you.

Every one of those traps is something you only hit while hand-editing a config and restarting to find out. On a managed The Isle server the file is generated for you, the EOS launch arguments are already right, RCON is firewalled rather than merely password-protected, and patch day is a check rather than a scramble.

Full configuration guide · EOS startup failures · RCON command reference

Frequently asked questions

Why is my The Isle server showing no playable dinosaurs?

Almost always because AllowedClasses was written as one comma-separated line. Evrima expects the key repeated once per class: AllowedClasses=Carnotaurus on its own line, then AllowedClasses=Ceratosaurus, and so on. A single joined line parses as one invalid class and leaves the server with nothing to spawn. The same applies to DisallowedAIClasses.

Why does my The Isle server have no password even though I set one?

ServerPassword is the value and bServerPassword is the switch, and they are separate settings. Setting the password without setting bServerPassword=true leaves the server open to anyone. This generator sets the flag automatically whenever you enter a password.

Can I use the same password for RCON and for joining?

No. Every player who connects to your server knows the join password, so reusing it for RconPassword would give all of them full admin control: kick, ban, save, wipe. Always use a different RCON password, and never expose the RCON port publicly.

Which map name does Evrima use?

MapName=Gateway. Isla Spiro belongs to the separate spiro branch, and pointing an evrima server at it will not start the map you expect.

What AIDensity should I use?

1 is the default and is a reasonable starting point. AI is one of the largest CPU costs on an Evrima server, so raising density is a common cause of a server stalling on a small plan. Raise it gradually and watch performance rather than setting it high up front.

This tool: v1.10 · updated 18 Sep 2026