Tools / Project Zomboid
Project Zomboid
All 8 free Project Zomboid server tools, in one place. Plus curated recipes if you want a known-good starting point.
## start here
Server Log Analyzer
Start with the log analyzer if a server already failed; use the Workshop importer before launch to prevent missing-mod and map-order failures.
> Diagnose log## tools
Game Server Readiness Checker
Check public address, port, protocol, query visibility, version, password state, and firewall rules before launch.
> Check launchServer Settings Generator (Build 42)
Presets + a form in. servertest_SandboxVars.lua and servertest.ini out. Paste a config to compare it against a preset.
> Build a configBuild 42 Map Renderer
Render your own B42 server map - modded and custom maps the official vanilla map can't show.
> See how it worksWorkshop Collection → Server Config
Steam Workshop URL in. servertest.ini lines out.
> Import collectionMod Config Checker (Won't Start?)
Paste your servertest.ini mod lines. Finds why the server won't start - orphan mod, missing dependency, wrong load order, B41-on-B42, map missing from Map= - and returns the corrected, startable config.
> Check configServer Log Analyzer
Paste console.txt, get plain-language diagnoses.
> Diagnose logSave Inspector (which map mods your world needs)
Point at a world folder and see which map mods it has already used. Remove one after your survivors explored its cells and that ground stops loading. Names and sizes only, read in your browser.
> Inspect my worldWorld Recovery (won't load / lost world)
A save that won't load is usually one broken cell file, not a dead world. Point at your save folder: it finds truncated cell files you can safely delete (the game regenerates just that area), checks which backup zips actually contain a full save, and names the newest complete one. Browser-only.
> Check my save## fixes
Permanent guides for the errors that stop a server or a save from loading.
Missing mod
The server is trying to load a Mod ID that is not available on disk. Usually the WorkshopItems line, Mods line, or Steam Workshop download is out of sync.
Workshop download failed
Steam could not fetch one or more Workshop items before the server started. The item may be private, deleted, blocked, or cached in a corrupt local folder.
Map load failure
The server could not load a map folder listed in Map=. Custom maps need their Workshop item installed, their Mod ID enabled, and their map folder placed before Muldraugh, KY.
Port already in use
The game server tried to bind a UDP/TCP port that another process is already using. Only one process can listen on the same IP and port.
Out of memory
The JVM ran out of heap while loading mods, maps, saves, or player data. Heavy modpacks often need more memory than the default startup script provides.
## recipes
Curated, validated configs you can deploy as-is or customize.
B42 Essentials Modpack (Steam Workshop Collection)
Based on the popular 'B42 Essential Mods' Steam Workshop collection. Use the Workshop Importer to convert it into ready-to-paste config lines.
warning · verified 2026-05-25
Co-op Relaxed (Build 42)
Lower-difficulty defaults for casual co-op groups. No mods. No loot respawn, smaller player cap.
warning · verified 2026-05-25
Hardcore Louisville (Build 42)
High-difficulty settings for a brutal Build 42 server. Low loot respawn, fast infection, no PvE safety, short days.
warning · verified 2026-05-26
Long-Haul Persistent (Build 42)
World keeps ticking 24/7. For asynchronous groups where players log in at different times and want a living world.
warning · verified 2026-05-26
Low-Pop Co-op (Build 42)
Tuned for 2-4 player friend groups. Lower resource usage, generous loot, no respawn churn.
warning · verified 2026-05-26
Roleplay Friendly (Build 42)
Settings tuned for RP groups. Names visible, server runs while empty, generous loot, no PvP by default.
warning · verified 2026-05-26
Vanilla (Build 41)
Stock Build 41 servertest.ini for groups still on the previous PZ version. Friendly co-op defaults.
working · verified 2026-05-26
Vanilla Plus (Build 42)
Stock servertest.ini with comfortable co-op defaults for a 4-8 player vanilla server. No mods required.
warning · verified 2026-05-25
## safe modpacks
Ranked starting stacks with compatibility notes before you deploy.
#1 Build 42 Vanilla Plus
A low-risk Project Zomboid starting stack for small co-op servers: vanilla-first settings, no forced PvP, and only essential Workshop additions after import.
> review safe path#2 B42 Essentials Import Path
A safer way to use the popular B42 essentials collection: treat the collection as source material, then run it through the importer before deploying.
> review safe path## known issues
- WorkshopItems and Mods drift after a collection changes.
- Custom maps load after Muldraugh, KY instead of before it.
- Heavy modpacks need more JVM heap than vanilla servers, but check the server build first: 42.20.1 and 42.20.3 each fixed a real Build 42 memory leak.
- A running server keeps the Workshop versions it started with, so a mod updating mid-session gives players "Workshop items different version than server" until it restarts.
## compatibility notes
- Build 41 and Build 42 mods should not be mixed without checking each item.
- On 42.20.4 a mod being "Build 42" is no longer enough: the 26 August 2026 security fix removed the Lua loadstring and loadstream methods, so anything untouched since then may still fail.
- Duplicate Mod IDs usually mean two forks of the same mod are enabled.
- Map folders, Workshop IDs, and Mod IDs all need to be present together.
deeper guides
For game-side help (how mods work, command references, troubleshooting writeups), use the Project Zomboid wiki.