Tools / Project Zomboid Recipes / Roleplay Friendly (Build 42)
Roleplay Friendly (Build 42)
Settings tuned for RP groups. Names visible, server runs while empty, generous loot, no PvP by default.
working · Project Zomboid 42 · verified 2026-05-26 · vanilla, build-42, roleplay
servertest.ini snippet
MaxPlayers=16
PauseEmpty=false
PVP=false
SafetySystem=true
ShowSafety=true
DisplayUserName=true
ServerWelcomeMessage=Welcome. Names are visible. Please RP your character's death.
HoursForLootRespawn=168
MaxItemsForLootRespawn=8
PingLimit=500
Notes
- PauseEmpty=false keeps the world ticking when no one is online, which RP groups generally want (in-character time continues).
- DisplayUserName=true lets players see each other's IGN — critical for RP coordination.
- Loot respawns weekly (168 hours) so abandoned safehouses don't stay empty forever, but it's not so fast that scavenging feels pointless.
- Larger max players (16) for community RP servers.
serverpack.json
{
"schema_version": "0.2",
"game": "project-zomboid",
"game_version": "42",
"source": null,
"compat": {
"min_game_version": "42",
"max_game_version": null
},
"provenance": {
"tool": "recipe:roleplay-friendly-build-42",
"generated_by": "tools.supercraft.host",
"generated_at": "2026-05-26T07:57:46.521290+00:00"
},
"install": {
"requires_restart": true
},
"mods": [],
"configs": {
"servertest.ini": {
"MaxPlayers": "16",
"PauseEmpty": "false",
"PVP": "false",
"SafetySystem": "true",
"ShowSafety": "true",
"DisplayUserName": "true",
"ServerWelcomeMessage": "Welcome. Names are visible. Please RP your character's death.",
"HoursForLootRespawn": "168",
"MaxItemsForLootRespawn": "8",
"PingLimit": "500"
}
}
}